Game Overs: Difference between revisions
(Created page with "'''Game Overs''', often colloquially referred to in other games as '''Bad Ends''', are outcome events that occur in the visual novel ''Game Over'', usually when the player character loses too much health or stamina or has too high of a lust meter. Unlike other games, however, game overs are a fundamental part of the gameplay of the visual novel and are required to unlock additional content and primary storyline progression. They do not end the game when they occur, b...") |
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'''Game Overs''', often colloquially referred to in other games as '''Bad Ends''', are outcome events that occur in the visual novel ''[[ | {{Infobox character | ||
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'''Game Overs''', often colloquially referred to in other games as '''Bad Ends''', are outcome events that occur in the visual novel ''[[GameOver (game)|GameOver]]'', usually when the player character loses too much health or stamina or has too high of a lust meter. Unlike other games, however, game overs are a fundamental part of the gameplay of the visual novel and are required to unlock additional content and primary storyline progression. | |||
They do not end the game when they occur, but lead to the player character waking up in their inn room on the morning of the same day they encountered the game over, with any events of that day being undone outside of the recorded game over event. It is because of this latter feature that it is highly necessary to sleep in the inn room before trying to get a game over, as sleeping progresses to the next day, meaning that all non-game over events are permanently saved as having happened. | |||
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Latest revision as of 22:42, 3 December 2023
Game Overs | |
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Game Overs, often colloquially referred to in other games as Bad Ends, are outcome events that occur in the visual novel GameOver, usually when the player character loses too much health or stamina or has too high of a lust meter. Unlike other games, however, game overs are a fundamental part of the gameplay of the visual novel and are required to unlock additional content and primary storyline progression.
They do not end the game when they occur, but lead to the player character waking up in their inn room on the morning of the same day they encountered the game over, with any events of that day being undone outside of the recorded game over event. It is because of this latter feature that it is highly necessary to sleep in the inn room before trying to get a game over, as sleeping progresses to the next day, meaning that all non-game over events are permanently saved as having happened.